It's a shame that Codemasters didn't support custom soundtracks, especially given the amount of time spent looking at menus. The only bad point about the presentation is the single music track from Snow Patrol, which soon becomes repetitive. The game takes a hit in terms of text intelligibility in standard definition, although the 3D match engine looks great in both. The strong layout of the menus is accentuated by the Xbox 360's high-definition outputs, which keep all the details crisp enough from normal viewing distance. While this often results in jumping back and forth, you can always find the information you need, and once you get used to the layout, it all becomes second nature. The interface has been built nicely around the control pad, so shoulder buttons are used to scroll through main menus, and the triggers flip through the submenus. LMA's greatest strength is its presentation, with information split up into nine main menus, each with submenus underneath. Luckily, processing information in LMA Manager is never a problem. Other modes make it easier by automating some of the micro-management options. While fans of real-life clubs will probably know their players inside out, they will still need to use scouts and their own judgment to assess the quality of potential new signings to the club. The expert mode is intended for those who have knowledge of the game, as it will hide overall rating information for players. As well as tailoring the overall game, you can choose how difficult you want it to be. There are 15 preset characters to choose from, and you can tweak face, hair, and outfits to finalise your avatar. At the beginning of your career, you need to create a manager who will represent you from the sidelines. LMA's career mode offers up a 20-year stint as a professional football club manager. LMA Manager's greatest strength is a beautifully presented menu system that's easy to navigate. You can streamline the experience even more by choosing to skip preseason match warm-ups and get stuck into the main season from the off. If you want the complete experience, you can opt to take care of training and financial duties, but if you want your focus to remain on the human resources of the club, you can choose to delegate the other aspects to the computer's artificial intelligence. Like its predecessors, LMA Manager 2007 is geared towards the management novice, letting you customise the game as you want to play it and even strip management down to its core components. Now making its first appearance on the Xbox 360, LMA Manager 2007 offers new features such as online squad updates, league match highlights, and new data for the African, Asian, Australian, and American leagues. In that time, the series has made the jump from consoles to PC, and it was also one of the first football management games to offer a full 3D match engine. Starting out on the PlayStation in 1999, LMA Manager has appeared in one form or another nearly every year since.
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