Skitle: a skeleton found in Trinsic during Ultima IV, who had left dungeon Shame and knew about the Purple Stone.Skullface: the last of the great Meridid family lost his life in the fall of Magincia and remained as a skeleton, unaware of his death or of his family's decline into obscurity.Banter and Demitry: two of many sentient skeletons found in the ruins of Magincia during Ultima IV these former men of pride both had knowledge of the Silver Horn necessary to reach the Shrine of Humility.While sentience among skeletons is not always a guarantee of a peaceful temperament, the individuals often seek much the same things as the other restless dead – closure on their former lives which might enable them to at last seek out the Void. In some rare cases, a skeleton has been found which retains the consciousness of its original owner, and such undead are capable of speech and reason, much like many ghosts. In later ages, such skeletons could even re-arise after having been dispatched, making it often necessary for those battling them to separate their bones to prevent them from reforming. While this incantation (known as Pontori), appeared to later reemerge as the Britannian spell An Corp Mani, such magic eventually fell into disuse, and by the time of Lord Blackthorn's regime in the middle Age of Enlightenment, the means of dismantling skeletons through such means had become a lost art.Įnchanted skeletons can remain inert for long spans of time, and may make the sudden transformation from what appears to be a harmless pile of bones into a hostile fighter near instantaneously. In the late Age of Darkness, clerics created a means of dispelling the magic which created such undead (along with their close relatives: ghouls and zombies) leaving them naught but immobile piles of bone. If they are outfitted, it is often with whatever rusted weapons and decaying armour they died in, although axes seems particularly common equipment for the skeletons in service to Pagan's Lithos. These beings seemingly suffer from neither pain nor exhaustion, and in almost all cases have no mind save the will of whomever reanimated them. Typically taken from the stock of fallen warriors, skeletons prove relentless combatants, fighting with near to the same proficiency as they had while still alive. These creatures generally have their origins with necromancers, liches or other practitioners of dark magics (and are often seen in their company), although it is rumored that in places of great evil, the bones of the dead may rise of their own accord, or may spring full formed from unliving stone.
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